Every test on this site was run on one character, Mr. Snuggles, in one set. Mr. Snuggles' voice: my younger brother, Jon Daws, who's been doing this cat for 30 years. I sampled it into ElevenLabs. Here is each thing we set out to do, what we fed it first, and what made it work. The first tests ran on Segmind and the reruns on Dreamina; where a pair crosses platforms, the row says so. The clips, with every take, live on each option's card.
Mode 1Keep the character
How: Add a picture of him and the set
First try: none, words only
What worked: host + set pictures, Tree voice read
Words alone gave the same blocking and lines. One picture each brought in the exact cat.
Watch the before and after on the Text to video card →Mode 2A smooth push-in
How: Make the last frame a crop of the first
First try: medium still → close still
What worked: medium still → the same still cropped tighter
A crop of the same picture gives a clean push-in. (Before on Segmind, after on Dreamina.)
Watch the before and after on the First + last frame card →Mode 3Every shot just like the picture
How: Give it a still for each shot
First try: host + set pictures, Dog voice read
What worked: the same, plus a wide, medium and close-up still
The cuts land where written, and with one still per shot, every shot matched. (Before on Segmind, after on Dreamina.)
Watch the before and after on the Multi-shot card →Mode 3Borrow only the camera move
How: Strip the sound from the clip
First try: host + set, Dog voice, camera clip with its sound
What worked: the same camera clip, sound stripped
Silent, it copied only the camera move. (Before on Segmind, after on Dreamina.)
Watch the before and after on the Camera move card →Mode 4Move the camera on a re-shoot
How: Show it a picture of the angle
First try: source take + host picture, angle in words
What worked: the same, plus a picture of the angle
Asked for a side angle, a picture of the angle moved the camera furthest.
Watch the before and after on the A new angle card →Mode 3A brand-new angle
How: Make a fresh shot framed from a clay blockout built in Blender
First try: source take + host + picture of the angle
What worked: a fresh shot: grey clay layout + host + set + Dog voice
A clay still on a fresh shot held the side angle all the way. (Re-shoot on Segmind, clay shot on Dreamina.)
Watch the before and after on the Clay (Blender) card →Mode 4A dub in his own voice
How: Send a Spanish read made in ElevenLabs, in my brother's cat voice
First try: source take + host picture
What worked: the same, plus that Spanish read
Seedance spoke correct Spanish on its own. With the ElevenLabs read as the reference, it lip-synced him to his own voice. (Before on Segmind, after on Dreamina.)
Watch the before and after on The sound card →Mode 5Add a character
How: A placement picture: a frame of the take with him painted in
First try: source take + host + band picture
What worked: the take + the placement picture
A frame with him already in place put him exactly there, in frame the whole shot. Prompt tweaks shape his actions. (Before on Segmind, after on Dreamina.)
Watch the before and after on the Extend card →Mode 4Move the show to a new place
How: Show it a picture of the new place
First try: source take, the new place in words
What worked: the same take + a picture of the diner
With the picture, the whole set became the diner and he played it near frame for frame.
Watch the before and after on the A new place card →Mode 2A talking first + last shot
How: Run it silent, then add the voice in a second pass
First try: first + last frames, lines in the prompt (then: both frames as references + his voice)
What worked: first + last frames, silent; then that take + his voice read
Two passes: he leaps in and talks in his own voice.
Watch the before and after on the First + last frame card →Mode 3Reuse an earlier take
How: Pull one still from the take
First try: an earlier take as the only reference, with its sound, then sound stripped
What worked: one still from that take + the set + his voice
One still: right words, a clean set, livelier acting.
Watch the before and after on the A still from a take card →Mode 4Remove a music bed
How: Use the docs' wording, and render 2–3
First try: a take with an instrumental bed mixed under it, other wording
What worked: “Remove the background music from @Video1. Keep the dialogue, the picture and the timing unchanged.”
With the docs' wording, the bed came out clean, with the voice and timing intact.
Watch the before and after on The sound card →Mode 3Dance in his chair
How: Crop it to the waist, roll a few takes for a seated one
First try: a full-body depth video of the dance
What worked: the same clip cropped to the waist
Moves in order and on time. Cropped to the waist, it gave us a seated take. (All on Dreamina.)
Watch the takes on the Movement card → Mode 3A noir look
How: A graded picture for the light, words for black and white, then the grade
For the light: a graded picture of his own set
For black and white: the look in words
The picture brought the blind bars. Words made it black and white. Finish the look in the grade. (All on Dreamina.)
Watch the takes on the A look card → Mode 3Wild angles
How: Use depth maps for wild angles
First try: three clay renders, one per cut (top, worm's-eye, behind)
What worked: three depth maps of the same angles
Depth maps got all three directions right: top-down, worm's-eye and from behind.
Watch the before and after on the Depth maps card →